AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games Performance on Unified Platform in Russia Q4 2022
Discover the performance trends of the top 5 sandbox-like games in Russia during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 sandbox-like games in Russia showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at the data sourced from Sensor Tower.
Roblox experienced a notable increase in weekly revenue, peaking at approximately $220.6K in the final week of December. Weekly downloads showed a significant rise towards the end of the quarter, reaching around 296.8K during the same week. Active users also saw an upward trend, growing from about 8.4M in late September to over 9.1M by the end of December.
ZEPETO: Avatar, Connect & Live had a steady performance with weekly revenue fluctuating slightly, peaking at around $2K in the last week of December. Weekly downloads hit their highest in the week of November 28, with approximately 24.8K downloads. Active users, however, saw a decline from around 130.5K in late September to about 105.8K by the end of December.
Terraria showed a relatively stable revenue trend, peaking at around $1.5K in the last week of October. Weekly downloads spiked significantly in the final week of December, reaching approximately 2.2K. The number of active users remained fairly consistent, fluctuating around the 3K mark throughout the quarter.
One State RP・Life Simulator saw its weekly revenue peak at about $1.7K in the final week of December. Weekly downloads followed a similar upward trend, reaching approximately 5.5K in the same week. Active users steadily increased from around 16.3K in late September to nearly 29.5K by the end of December.
IMVU: 3D Avatar Creator & Chat experienced a peak in weekly revenue at approximately $980 in the last week of November. Weekly downloads saw a significant spike in the week of October 31, with around 5.8K downloads. Active users fluctuated, peaking at around 40.3K in early November before settling at around 28.2K by the end of December.
These trends highlight the dynamic nature of user engagement and revenue generation in the sandbox-like games segment in Russia. For more detailed insights and data, visit Sensor Tower.